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Interview: Tomm Hulett, ex-Silent Hill developer at Konami

Not much more than a week ago, Konami announced the cancellation of their Kojima-Del Toro-Reedus spearheaded project, “Silent Hills”. The game was announced with one of the most successful demos […]

Not much more than a week ago, Konami announced the cancellation of their Kojima-Del Toro-Reedus spearheaded project, “Silent Hills”. The game was announced with one of the most successful demos released, “P.T”. However, upon rumors of Kojima’s withdrawal from Konami and the removal of P.T from the Playstation Network, it seemed more and more likely that the project was not coming along. Then Del Toro confirmed it wasn’t happening a day before Konami finally dropped the other shoe on us.

One of our correspondents reached out to Tomm Hulett, whose work on the Silent Hill franchise goes from Silent Hill: Origins to Book of Memories. Hulett’s work has shaped the modern perception of Silent Hill for better or worse. We decided to interview him about the franchise’s future as a fan and about his time as one of its main creative voices.

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