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The Order: 1886 has the Potential to Be Something Great

When I first saw the E3 trailer for The Order: 1886, I was absolutely ecstatic. I have a very particular weakness for the aesthetic of Victorian England (though not the […]

When I first saw the E3 trailer for The Order: 1886, I was absolutely ecstatic. I have a very particular weakness for the aesthetic of Victorian England (though not the colonialism and the living conditions), so the lush visuals and smoky skylines of The Order: 1886’s alternate timeline London immediately caught my attention. An additional allure was the idea of fighting werewolves, territory that is surprisingly not very well trod by gaming at this point. (VtM: Bloodlines still has the scariest werewolf fights, let’s be honest). My anticipation grew with videos of gameplay, as running away from scary things while trying to shoot at them is a lifetime hobby of mine. My excitement just continued to increase, especially given how much I loved the design of Isabeau D’Argyll, and my curiosity about the world building the game would provide to explain the technology and mythology of their alternate London’s reality.

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