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The Least of Us

One of the most frustrating things about video games is that people often think of them in the same category of movies in ways both big and small. One of […]

One of the most frustrating things about video games is that people often think of them in the same category of movies in ways both big and small. One of the smaller ways in which this comparison shows up is in the idea that a game has to be completed in order to be appreciated or evaluated. Quitting a game midway when it could redeem itself at the end is said to be a fallacy that immediately invalidates any review on the game.

This is an argument that I’ve had multiple times. Convincing friends and readers alike that the reasons why I decided to not play a game any longer speak to the problems of the game and that those problems are substantial was an uphill climb that was often met with boulders of how not playing a substantial part of the game invalidated anything I had to say. This is an argument so recurrent my life that I even almost considered the possibility that I might be almost yet not quite not on the ball.

Of course, then I realized I was on the ball and y’all are wrong. And it was because of The Last of Us, Naughty Dog’s attempt at turning Uncharted into Resident Evil 4. If that doesn’t explain how ill-conceived this game is, then I can’t think of any way of explaining it.

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