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1001 Frights Episode 7: We Got Hobgoblins and Dead Space

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Today, Jerry and Bobby talk about Japanese horror stories! Also, Jerry lies a lot!

In this episode, we cover:

As always, if you have any questions or submissions, feel free to email us at 1001frights@gmail.com or to send us a question at our tumblr here. Or, if you’d like to message us personally, you can reach Jerry at @sonofether on twitter or at mallbabeeatingchilifries.tumblr.com, and you can reach Bobby at @LuckyRevenant on Twitter or at thecaptivephantom.tumblr.com. And if you would like to donate to our Patreon, you can find it here

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Interview: Tomm Hulett, ex-Silent Hill developer at Konami

Not much more than a week ago, Konami announced the cancellation of their Kojima-Del Toro-Reedus spearheaded project, “Silent Hills”. The game was announced with one of the most successful demos […]

Not much more than a week ago, Konami announced the cancellation of their Kojima-Del Toro-Reedus spearheaded project, “Silent Hills”. The game was announced with one of the most successful demos released, “P.T”. However, upon rumors of Kojima’s withdrawal from Konami and the removal of P.T from the Playstation Network, it seemed more and more likely that the project was not coming along. Then Del Toro confirmed it wasn’t happening a day before Konami finally dropped the other shoe on us.

One of our correspondents reached out to Tomm Hulett, whose work on the Silent Hill franchise goes from Silent Hill: Origins to Book of Memories. Hulett’s work has shaped the modern perception of Silent Hill for better or worse. We decided to interview him about the franchise’s future as a fan and about his time as one of its main creative voices.

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1001 Frights Episode 6: Metafictional Extravaganza

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In this episode, Jerry and Bobby talk about a group of horror movies about horror movies! They also introduce their brand new patreon!

In this episode we cover:

As always, if you have any questions or submissions, feel free to email us at 1001frights@gmail.com or to send us a question at our tumblr here. Or, if you’d like to message us personally, you can reach Jerry at @sonofether on twitter or at thedrunkenminstrel.tumblr.com, and you can reach Bobby at @LuckyRevenant on Twitter or at thecaptivephantom.tumblr.com. And if you would like to donate to our Patreon, you can find it here

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Daredevil is Marvel aiming for the superhero TV throne – and almost winning.

The idea of vigilantes fighting criminals who have taken control of a city so thoroughly and completely that they have turned them into havens for villainy and cruelty is not […]

The idea of vigilantes fighting criminals who have taken control of a city so thoroughly and completely that they have turned them into havens for villainy and cruelty is not really new. In fact, in all honesty, nothing about Daredevil is really new. And yet Daredevil is astounding in every other aspect of its execution. It’s earnest, blunt and it just kicks so much ass. Brilliantly shot and stylized, its aesthetic brethren are not The Avengers or The Guardians of the Galaxy, but rather shows like Breaking Bad and Mad Men, which is unsurprising considering director Phil Abraham’s stunning work on the latter.

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1001 Frights Episode 5: Too Good For Its Own Good

In this episode, Jerry and Bobby finally get around to talking about the cartoons they’ve mentioned here and there for months. They also discuss why they think horror is important for children, and treat the audience to a dancing skeleton cartoon from Disney’s early years.

In this episode we cover:

Also mentioned on the show:

  • “Fairy tales do not give the child his first idea of bogey. What fairy tales give the child is his first clear idea of the possible defeat of bogey.” — GK Chesterton from Tremendous Trifles (1909) which has many variations.
  • “Scooby-Doo and Secular Humanism” by Chris Sims

As always, if you have any questions or submissions, feel free to email us at 1001frights@gmail.com or to send us a question at our tumblr onethousandandonefrights.tumblr.com. Or, if you’d like to message us personally, you can reach Jerry at @sonofether on twitter or at thedrunkenminstrel.tumblr.com or you can reach Bobby at @LuckyRevenant on Twitter or at thecaptivephantom.tumblr.com.

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1001 Frights Episode 4: Finally Something Worse Than Dead Space

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Welcome back to another episode of 1001 Frights! In this episode, Jerry and Bobby read a bunch of old, spooooky stories and then subject themselves to a terrible Gremlins rip-off! Also, they listen to a Paul F Tompkins joke and talk about why we humans love horror!

In this episode we cover:

As always, if you have any questions or submissions, feel free to email us at 1001frights@gmail.com or to send us a question at our tumblr onethousandonefrights.tumblr.com. Or, if you’d like to message us personally, you can reach Jerry at @sonofether on twitter or at thedrunkenminstrel.tumblr.com or you can reach Bobby at @LuckyRevenant on Twitter or at thecaptivephantom.tumblr.com.

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Life Is Strange: Out of Time proves that DONTNOD’s new game is worth your time.

Out of Time starts with Max waking up after a long day of researching her time travel skills, and asking you to basically dwell around her dorm room and prepare […]

Out of Time starts with Max waking up after a long day of researching her time travel skills, and asking you to basically dwell around her dorm room and prepare for shower. That tone never goes away.

One of the most fascinating things about Life is Strange is that it’s so clearly bigger than the sum of its parts. Its dialogue is definitely clunky, its characters can sometimes feel a little bit flat or even like marionettes, whose opinions and actions are based on how they would affect the player. And yet, the fact that it follows such a unique world and story in the world of video games makes it so easily identifiable, relatable and enjoyable. Couple that with a very palpable beating heart that makes the proceedings downright amazing and you’ve got yourself probably one of the best video games of the last five years.

In a very real way, DONTNOD embodies the revolution that I feel Alt-Games have not been able to satisfiably articulate for me. Video games that effectively encapsulate an experience that’s outre from the standards of violence/exploration that are so common to the medium. Life is Strange is more akin to a Sundance drama with all of the implied cliches, flaws and benefits that implies. The game can definitely be Overly Twee, to a fault, but most of the time it’s just reinvigorating to navigate this world of friendship, bizarre time travel and high school politics.

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Aesthetic Vs. Execution: On Andrew Jarecki and Robert Durst.

As of right now, we’re about to enter five days after the explosive finale of The Jinx, HBO’s documentary series reconstructing the life of Robert Durst, a millionaire who may […]

As of right now, we’re about to enter five days after the explosive finale of The Jinx, HBO’s documentary series reconstructing the life of Robert Durst, a millionaire who may or may not have killed at least three people in cold blood. And the ending is probably one of the most hauntingly powerful moments captured in film on the last two decades if not more so. It’s the product of careful and laborious craft, investigative work and sheer determination.

In many ways, I think that’s what’s so easily compelling about The Jinx. For better or for worse, the Jinx is a brilliant piece of manipulation on par with anything that Orson Welles would do by the end of his career in documentaries like F For Fake. However, the film has many problems, some of them are downright ethical while others are purely aesthetic. It is still, after all, the product of a filmmaker who gave us Capturing The Friedmans, a film that was willing to go the extra mile in order to craft a narrative (and that extra mile often involved the deliberate manipulation of information)

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Superman #39 Loses The Powers But Brings In The Heart

I’d been excited for the collaboration between Geoff Johns and John Romita Jr. since it was announced. While I’ve been routinely impressed with the comic they’ve been putting out thanks […]

I’d been excited for the collaboration between Geoff Johns and John Romita Jr. since it was announced. While I’ve been routinely impressed with the comic they’ve been putting out thanks to both Johns’ understanding of the character as well as JR JR’s gorgeous art, it was what I was expecting. Nothing about it reached a level of character-defining that some of Johns’ superior work has done.

Until Superman #39. This comic is maybe the best Superman story since the New 52 began with only Grant Morrison’s Action Comics #13 standing as its rival. This may sound like damning it with faint praise since this has been a rough few years for Superman. It hasn’t all been terrible. As stated, Grant Morrison’s comic had some spectacular highs and Greg Pak’s run on Action Comics has been a lot of fun. What makes this comic incredible is how it changes up the dynamic of Superman while still enforcing the things that make him such an amazing hero.

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The Order: 1886 has the Potential to Be Something Great

When I first saw the E3 trailer for The Order: 1886, I was absolutely ecstatic. I have a very particular weakness for the aesthetic of Victorian England (though not the […]

When I first saw the E3 trailer for The Order: 1886, I was absolutely ecstatic. I have a very particular weakness for the aesthetic of Victorian England (though not the colonialism and the living conditions), so the lush visuals and smoky skylines of The Order: 1886’s alternate timeline London immediately caught my attention. An additional allure was the idea of fighting werewolves, territory that is surprisingly not very well trod by gaming at this point. (VtM: Bloodlines still has the scariest werewolf fights, let’s be honest). My anticipation grew with videos of gameplay, as running away from scary things while trying to shoot at them is a lifetime hobby of mine. My excitement just continued to increase, especially given how much I loved the design of Isabeau D’Argyll, and my curiosity about the world building the game would provide to explain the technology and mythology of their alternate London’s reality.

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